Stutters during gameplay that used to occur due to background shader compilation have now been significantly reduced.The game will always compile shaders during loading and in the background. There is no longer a shader pre-compilation step on startup.This will result in a few noticeable differences: Improvement to the shader management system.Render Scale option has been removed but same result can now be accomplished by adjusting setting Upscale Method to Simple and adjusting Upscale Quality.Adjusted settings screen to facilitate the addition of DLSS and FSR.Added AMD’s FidelityFX Super Resolution, replacing FidelityFX CAS.Added Nvidia’s DLSS upscaling technology.We’re happy to announce we’ve just released Patch 1.11 for our PC players. Here are the Horizon Zero Dawn version 1.11 patch notes. ![]() Guerrilla have released a new patch for the PC version of Horizon Zero Dawn and it brings support for Nvidia’s DLSS upscaling technology as well a some performance improvements.
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